Awaken as a doll and seek your beloved. Explore a painted afterlife full of secrets and adversaries. PRISON OF HUSKS is a nostalgic, single-player souls-like inspired by the interconnected design of the first Dark Souls and the melancholic world of Ico.
Your soul has found its new vessel in the Lithos Plateau, a heavenly afterlife painted by the hand of a pure heart. Yet, all that is left is a desolate landscape that is crumbling beneath your feet.What put its painter to rest? Where is your love?She depends on you. Seek your beloved.
DENSE LEVEL DESIGN
Overcome adversity in whichever method you desire. Inspired by the complex world design of Dark Souls 1, PRISON OF HUSKS aims to recapture the magic of wandering a compact and dense world in any way you like.
As you search for your dear, you may assist others whose hearts ache and restore love. However you will also face off against those whose desires for one another stand in your way to ringing the carillons.
VICTORY BY ANY MEANS
From parries to pistols, PRISON OF HUSKS offers an arsenal of weapons to experiment with. Modify your build with Rings and Brooches to suit your playstyle.
Glass Head Dolls (GHD) is Tammy Morley, an indie developer who creates nostalgic, esoteric fantasy games that inspire feelings of wonder, whimsy and melancholy. She takes heavy inspiration from the 2000s era of games where graphical capabilities were improving amidst hardware limitations. Using low polygonal detail and low-res textures, her worlds call back to a fuzzy and charming appearance with a strong sense of atmosphere. PRISON OF HUSKS is GHD's first commercial project after Tammy's prior involvement in numerous game jams and participation in Tranzfuser 2022, serving as a composer and level designer for a studio called creature friends.
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